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| Reflection
In mathematics, a reflection (also spelled reflexion) is a map that transforms an object into its mirror image. For example, a reflection of the small English letter p in respect to a vertical line would look like q. In order to reflect a planar figure one needs the "mirror" to be a line ("axis of reflection"), while for reflections in the three-dimensional space one would use a plane for a mirror.
A reflection applied twice to a geometrical object restores the object to its original state: it is an involution. A reflection preserves the distance between points: it is an isometry. A reflection does not move the points which are on the mirror, and the dimension of the mirror is by one smaller than the dimension of the space in which the reflection takes places.
Rotation
Mathematically, a rotation is a rigid body movement which, unlike a translation, keeps a point fixed. This definition applies to rotations within both two and three dimensions (in a plane and in space, respectively.) A rotation in three-dimensional space keeps an entire line fixed, i.e. a rotation in three-dimensional space is a rotation around an axis. This follows from Euler's rotation theorem.
All rigid body movements are rotations, translations, or combinations of the two.
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